It is undeniable: games as a whole are getting easier each year, with more handholding, simpler control schemes, extended tutorials, and a relentless drive to seize the money of even the most drooling incompetent. Simultaneously, games are getting more immersive and addictive, with the psychological feedback loops first seen in MUDs exploding into the MMO industry with Everquest and then being refined into their most destructive forms by both Blizzard and Zynga. What does a hobby with ever-increasing levels of addiction, ease, and immersion for its users create? A sense of entitlement - an entitlement that is a threat to every ‘hard’ game out there, but especially to EVE Online.
Tuesday, May 29, 2012
If Schools Were More Like Games
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See also: http://pandodaily.com/2012/05/29/unfunded-aussie-startup-brainworth-seeks-to-turn-higher-education-into-a-video-game/
Ugh.
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