Friday, June 04, 2010

Teaching Problem Solving Through Video Games


I'm fairly certain that playing videogames has given me unrealistic expectations when it comes to solving real problems. Independent of the scenario - a race of ravenous sentient robots, a wife lost in the folds of a parenthetical metanarrative, and so on - I can be expected to deliver a satisfactory resolution in twenty hours or less. More than satisfactory, in fact. I will recalibrate your entire concept of success as it relates to human endeavor.

I might leave a crack somewhere in the proceedings, something to allow for a sequel, sure - Navajo rugs, and so forth. But this oil thing exists at a point beyond my ability to usefully file it in my mind. I have a naive, quasi-religious faith in the capacity of people to resolve problems, borne of three decades plowed into interactive power fantasies and utopian science fiction. It's left me more or less paralyzed by the world-as-it-is.

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